Not another spreadsheet workout

Train for Fun.

You didn't fail at cardio. Cardio failed to be fun.

SurgeMove turns a real run into a game your body plays — jump, duck, and dodge your way through it, with every rep counted as a real calorie burned. No equipment, no gym, no willpower speech.

Start Training for Fun — Free
SurgeMove gameplay: a three-lane obstacle course seen from the runner's view, with train consists blocking adjacent lanes

No weather. No traffic. No 6am darkness. Your living room is the track — SurgeMove works anywhere you've got a few feet of space, rain or shine, day or night.

Jump the barrier. Duck the gate. Dodge the train.

Every reflex on screen is a real rep in your body. This is a game you win with your legs, not your thumbs.

⬅ SHIFT
➡ SHIFT
⬆ JUMP
⬇ DUCK

How it works

Every cue on screen is a real move — your body is the controller.

⬇ DUCK CUE

Crouch

Crouch down low, then back up, to clear the gate coming at your head.

⬆ JUMP CUE

Jump

Jump in place and land soft to clear the barrier in your lane.

⬅➡ SHIFT CUE

Side-step

Side-step or hop to the clear lane the arrow points to.

🏃 BASELINE — ALWAYS ON

March

Between every dodge, you're marching in place, knees up — the continuous engine burning the calories the other three cues interrupt.

Everything you need to move

One honest number, real personalization, and a reason to come back tomorrow.

The more you burn, the higher you climb

See exactly where you rank against players at your level — and watch what happens the day you skip.

The more you play, the more you burn. The more you burn, the higher you climb — against real players, worldwide, matched fairly to your Level.

Your streak is the easiest thing you'll ever lose, and the hardest thing to earn back.

See the Leaderboard →

Why this actually works

THE GOAL

Actually get fit, without hating every session

Not another spreadsheet workout. A game your body plays.

THE PROOF

Personalized to your body, not a guess

Real MET-based science tuned to your weight, age, and fitness level.

THE SPEED

Feel it in your first 15 minutes

No weeks of onboarding before you see anything real.

THE EASE

No gym, no equipment, no card required

Free from the first session.

Ready to move today?

Free from your very first session. No card, no waitlist — just start.

Start Your First Run — Free
🔥 FLAMES

One number. Real calories. No fake coins.

Every Flame you pick up mid-run is a real calorie, calculated from your weight, age, and pace — the same number shows up in your stats after. Nothing you earn is made up.

SurgeMove gameplay: the Flames counter in the HUD reads 71.2 kcal during a run

Real gameplay. The 🔥 counter is live kcal — the same number you keep.

How Flames work

01

Tell us your basics

Weight, age, height, fitness level.

02

Burn happens as you move

MET rate calculated live from pace.

03

Flames spawn to match it

Pickups timed to real accrual rate, not a fixed script.

04

One number, everywhere

HUD, results, lifetime stats all match.

Built on real exercise science

calories = MET × weight (kg) / 3600 × seconds

The standard ACSM metabolic equation simplification — the same math used in fitness trackers and clinical exercise science.

SurgeMove is not a medical device and calorie estimates are approximations, consistent with standard fitness-industry practice.

📈 PACE & LEVELS

A pace that knows your body, not a guess for everyone.

Your starting speed is set from your age and fitness level. Every session you finish nudges it up a little — miss a few days and it eases back down. Progress you can actually feel.

SurgeMove gameplay: the HUD showing current Level and pace multiplier mid-run

Real gameplay. Your Level and live pace multiplier sit in the HUD the whole run.

How your pace is set

01

Your starting speed

Fitness level + age set your baseline.

02

A gentle warm-up

A 25-second ramp every run.

03

Small gains, session by session

Level ticks up on completion.

04

Fair if you miss a day

Slow decay, never punishes one skipped session.

🎮 THE GAME

Jump the barrier. Duck the gate. Dodge the train.

Every reflex on screen is a real rep in your body. Obstacles arrive across three lanes — react in time or you don't clear them. This is a game you win with your legs, not your thumbs.

⬅ SHIFT LEFT
➡ SHIFT RIGHT
⬆ JUMP
⬇ DUCK
Play the Demo
SurgeMove gameplay: a three-lane obstacle course with train consists blocking adjacent lanes

Real gameplay. Obstacles are generated live and validated so the cued lane is always clear.

How a run plays out

01

Stand up, get in frame

No equipment, your body is the input.

02

React to what's coming

Blocker = shift lanes, low barrier = jump, high gate = duck.

03

Speed builds as you survive

Obstacles arrive faster, tuned to your Level, not more complex.

04

Free sessions capped at 15 minutes

Surge unlocks unlimited runs with an optional soft target.

🏅 LEADERBOARD & CHALLENGES

The more you burn, the higher you climb.

Compete against real players worldwide, matched fairly to your own Level — not strangers twice your fitness. Earn a badge that never resets. Take on a fresh challenge every month.

The more you play, the more Flames (real calories) you burn, the higher your weekly rank climbs against similarly-matched players around the world.

[ Real in-app screenshot: leaderboard + tier badge — coming after launch, once real users exist ]
📊

Weekly leaderboard

Percentile against players at your Level, resets weekly.

🏆

Tier badges

Bronze to Diamond, from lifetime Flames, permanent.

🎯

Monthly challenges

Fresh quests, auto-tracked.

SUPPORT

Questions people actually ask

Straight answers, no marketing spin.

Looking for something else? Read our Privacy Policy & Terms of Service, or email akrammarouane1937@gmail.com.